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       <dc:date>2010-02-03T20:54:05+00:00</dc:date>
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        <dc:date>2007-06-19T15:38:25+00:00</dc:date>
        <title>cack:bugs</title>
        <link>http://sector808.org/wiki/cack:bugs?rev=1182267505&amp;do=diff</link>
        <description>Creator bugs

	*  Only one teleport action can be used at a time. Eg, if a teleport calls action 1 then action 1 will be processed. If action 1 then also executes a teleport which is supposed to call action 2 afterwards, the teleport will happen but action 2 won't.</description>
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        <dc:date>2007-09-04T21:55:52+00:00</dc:date>
        <title>cack:cack</title>
        <link>http://sector808.org/wiki/cack:cack?rev=1188942952&amp;do=diff</link>
        <description>* games

	* Download beta 2
	* playing
	* creating
	* faq
	* bugs
	* Discuss at gp32x.com


CACK is (or will be) a constuction kit for crap little adventure games. Think Dizzy style gameplay (pick up object, use object etc) with Zelda style top down view. Beta 2 is just a release of the player (editor hasn't been started yet), but you can still use it to create games if you don't mind doing a bit of manual editing of xml and writing map data. Included in the zip are gp2x and windows binaries, an…</description>
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        <dc:date>2007-05-03T21:13:48+00:00</dc:date>
        <title>cack:creating</title>
        <link>http://sector808.org/wiki/cack:creating?rev=1178226828&amp;do=diff</link>
        <description>Until the editor is created, this is how to create games.

File Structure

	*  fonts - Fonts used in the game (currently one font is used for everything, but this will change). I advise renaming the fonts to make them all lowercase otherwise linux systems like the gp2x might have problems loading them. The fonts folder sits outside your game folder.
	*  game.ini - General game options (start zone, screen size etc).
	*  objects.xml - All objects used in the game. Every element in the game is an o…</description>
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        <dc:date>2007-06-20T11:57:10+00:00</dc:date>
        <title>cack:faq</title>
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        <description>*  What is CACK?

CACK is an engine for playing simple 2D adventure games. It will eventually include a GUI editor, but is currently just a player.


	*  What platforms does it work on?

Versions for Windows and the GP2X console are included in the download, as well as the full source for Linux users. It will probably also compile on OSX but this is untested.</description>
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        <dc:date>2007-09-04T21:53:44+00:00</dc:date>
        <title>cack:games</title>
        <link>http://sector808.org/wiki/cack:games?rev=1188942824&amp;do=diff</link>
        <description>If you want your game listed here email woogal.

Available
  Name    Author    Summary  Stickman (Chapter 1)
 DownloadwoogalAs an experiment I'll be making this available in installments.
In development</description>
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        <dc:date>2007-05-02T11:01:33+00:00</dc:date>
        <title>cack:playing</title>
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        <description>Installing


Copy the cack folder somewhere. For the GP2X version, place the contents of the gp2x folder into the cack folder, then run cack-player.gpe from the games menu. For the Windows version, place the contents of the win32 folder into the cack folder and run cack-player.exe.</description>
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        <dc:date>2008-07-25T19:17:57+00:00</dc:date>
        <title>cack:sidebar</title>
        <link>http://sector808.org/wiki/cack:sidebar?rev=1217013477&amp;do=diff</link>
        <description>* CACK
		* Download
		* games
		* playing
		* creating
		* faq
		* bugs
		* Discuss

	* GP2X
	*  GP32
	* Wii
	* Windows</description>
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